Publication:
Enhancing learning: impact of virtual reality simulations on academic performance and perception in biological sciences in psychology students

dc.contributor.affiliationUniversidad de Las Américas
dc.contributor.authorCarrasco, Carlos M.
dc.contributor.authorCabezas, Felipe
dc.contributor.authorContreras, Felipe A.
dc.contributor.authorAracena, Claudia
dc.contributor.authorLaroze, Liza
dc.contributor.authorFigueroa, Pablo
dc.date.accessioned2026-08-28T20:38:13Z
dc.date.issued2025-09
dc.description.abstractThe growing number of students in higher education has raised challenges in inclusion and equity due to the diversity of students’ backgrounds and entry-level skills. Educational institutions must adapt teaching-learning strategies to ensure the achievement of learning outcomes. In this context, Information and Communication Technologies (ICTs), combined with gamification, offer tools like Labster™, which enable interactive scientific simulations and promote active learning. This study used a quasi-experimental design with self-selected participation to evaluate the impact of Labster in a “Biological Foundations of Psychology” course across nine nationwide sections. The sample consisted of 315 first-year Psychology students, 237 in the experimental group and 78 in the control group. Given the non-normal distribution of academic data (Shapiro-Wilk test, p < 0.05), non-parametric tests were applied. A Kruskal-Wallis test on learnng gain (final minus initial grade) showed that students using Labster achieved significantly greater academic improvement than the control group (H = 12.347, p = 0.00004). A multiple linear regression, controlling for baseline performance (cat_1, ej_1, ta_1), confirmed that participation in the intervention predicted higher final grades (β = 0.3891, p = 0.0053; adjusted R2 = 0.216). No significant differences were found between the two types of simulations used (Kruskal-Wallis, p = 0.2814). A perception survey was administered to 237 Labster users, of whom 87 responded (response rate: 36.7%). The results revealed positive evaluations regarding usability, academic relevance, and motivational impact. In summary, Labster-based virtual simulations enhance academic performance and individual progress in scientific learning among psychology students, especially in diverse and non-science-oriented populations. Copyright © 2025 Carrasco, Cabezas, Contreras, Aracena, Laroze and Figueroa.
dc.description.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
dc.format.mimetypeapplication/pdf
dc.identifier.citationCarrasco, Carlos M.; Cabezas, Felipe; Contreras, Felipe A.; Aracena, Claudia; Laroze, Liza; Figueroa, Pablo (2025). Enhancing learning: impact of virtual reality simulations on academic performance and perception in biological sciences in psychology students. Frontiers in Education, 10, 1587639. https://doi.org/10.3389/feduc.2025.1587639
dc.identifier.doihttps://doi.org/10.3389/feduc.2025.1587639
dc.identifier.issn2504284X
dc.identifier.rorhttps://ror.org/0166e9x11
dc.identifier.scopusauthorid60105474400
dc.identifier.scopusauthorid55864495000
dc.identifier.scopusauthorid60105700600
dc.identifier.scopusauthorid15839236500
dc.identifier.scopusauthorid60106162700
dc.identifier.scopusauthorid7003967572
dc.identifier.urihttps://repositorio.udla.cl/handle/udla/2157
dc.language.isoeng
dc.publisherFrontiers Media SA
dc.relation.isindexedbyWeb of Science
dc.relation.isindexedbyScopus
dc.rightsCreative Commons Attribution 4.0 International
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceFrontiers in Education
dc.subjecthigher education
dc.subjectgamification
dc.subjectInformation and Communication Technologies
dc.subjectacademic performance
dc.subjectLabster
dc.subject.oecd15 Ciencias Sociales
dc.subject.oecd25.3 Ciencias de la Educación
dc.titleEnhancing learning: impact of virtual reality simulations on academic performance and perception in biological sciences in psychology students
dc.typejournal article
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.driverinfo:eu-repo/semantics/article
dspace.entity.typePublication
oaire.citation.titleFrontiers in Education
oaire.citation.volume10
udla.area.fuente4 Ciencias Sociales
udla.campusLa Florida
udla.campus.adscripcionLF
udla.carreraKINESIOLOGÍA
udla.carrera.adscripcionKINESIOLOGÍA
udla.curacion.estadoCURADO_COMPLETO
udla.escuelaInst. de Ciencias Naturales
udla.escuelaKinesiología
udla.escuela.adscripcionInst. de Ciencias Naturales
udla.facultadFacultad de Medicina Veterinaria y Agronomía
udla.facultadFacultad de Salud y Ciencias Sociales
udla.facultad.adscripcionFacultad de Medicina Veterinaria y Agronomía
udla.facultad.codigoFAVA
udla.facultad.codigoFSCS
udla.odsODS 4 - Educación de calidad
udla.oecd.area5 Ciencias Sociales
udla.oecd.subarea5.3 Ciencias de la Educación
udla.sjr.quartileQ2
udla.tipo.autorSecundario
udla.tipo.participanteAcadémico Adjunto
udla.tipo.publicacionArtículo

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