Arduino for Developing Problem-Solving and Computing Competencies in Children

dc.contributor.affiliationIngeniería en Desarrollo de Videojuegos y Realidad Virtual Facultad de Ingeniería, Universidad de Talca, Talca, Chile
dc.contributor.affiliationIngeniería Civil Informática Escuela de Ingeniería y Negocios Universidad Vi˜na del Mar, Vi˜na del Mar, Chile
dc.contributor.affiliationEscuela de Ingeniería Facultad de Ingeniería y Negocios Universidad de Las Américas Santiago, Chile
dc.contributor.authorVidal-Silva, Cristian
dc.contributor.authorJiménez-Quintana, Claudia
dc.contributor.authorMadariaga-García, Erika
dc.date.accessioned2024-09-03T19:17:50Z
dc.date.available2024-09-03T19:17:50Z
dc.date.issued2022
dc.description.abstractFostering children’s problem-solving and computational programming competencies is crucial at the current time. Like in other in-developing nations, children grew up with technology in Chile. Developing programming and problem-solving competencies in children seems a reachable task using high-level block-based programming languages. However, programming and electronics competencies often emerge at higher educational levels. This article presents that using Arduino can enhance the development of programming and problem-solving competencies in children and encourages them to think in new ways. This article uses TinkerCAD, an online emulator of Arduino, to teach fundamental electronic circuits and computer programming components. Using TinkerCAD effectively addresses various computing and electrical difficulties, such as turning on and off a group of lights and reading sensors to respond to the acquired values. This article seeks to develop problem-solving and computer programming competencies in primary school students, given the significance of both competencies, the open nature of Arduino, and the applicability of TinkerCAD, which permits using a block-based programming language. Children that took part in the trial saw an increase in their academic performance on average, which is a critical concomitant finding. The essential drawbacks of this project were the children’s lack of knowledge of electronics and programming principles and the need to use a computer with an internet connection. © 2022,International Journal of Advanced Computer Science and Applications. All Rights Reserved.
dc.format.mimetypeapplication/pdf
dc.identifier.citationInternational Journal of Advanced Computer Science and Applications, 13(10), 826-832. https://doi.org/10.14569/ijacsa.2022.0131098
dc.identifier.doihttps://doi.org/10.14569/ijacsa.2022.0131098
dc.identifier.issn2156-5570
dc.identifier.orcidhttps://orcid.org/0000-0002-1600-3447
dc.identifier.researcheridVidal Silva, Cristian/HGB-3702-2022
dc.identifier.rorhttps://ror.org/01s4gpq44
dc.identifier.rorhttps://ror.org/00txsqk22
dc.identifier.rorhttps://ror.org/0166e9x11
dc.identifier.scopusauthorid58628874800
dc.identifier.scopusauthorid57933866400
dc.identifier.scopusauthorid57963253600
dc.identifier.urihttps://repositorio.udla.cl/handle/udla/1373
dc.language.isoeng
dc.publisherThe Science and Information Organization
dc.relation.isindexedbyScopus
dc.relation.issn2156-5570
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.sourceInternational Journal of Advanced Computer Science and Applications
dc.source.urihttps://doi.org/10.14569/ijacsa.2022.0131098
dc.subjectArduino
dc.subjectChildren
dc.subjectCompetencies
dc.subjectProblemsolving
dc.subjectProgramming
dc.subject.lcshArduino - Niños
dc.subject.lcshCompetencies
dc.subject.lcshProblemsolving
dc.subject.lcshProgramación
dc.titleArduino for Developing Problem-Solving and Computing Competencies in Children
dc.typejournal article
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.driverinfo:eu-repo/semantics/article
dc.udla.catalogadorCBM
oaire.citation.endPage832
oaire.citation.issue10
oaire.citation.startPage826
oaire.citation.titleInternational Journal of Advanced Computer Science and Applications
oaire.citation.volume13
udla.curacion.controljmvg
udla.odsODS 4: Educación de calidad

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