Publication:
Assessment of Virtual Reality as a Pedagogical Tool Using ARCS and TAM in a Latin American Context

dc.contributor.affiliationUniversidad de Las Américas
dc.contributor.authorSerrano-Malebran, Jorge
dc.contributor.authorVidal-Silva, Cristian
dc.contributor.authorCampos-Nunez, Franco
dc.contributor.authorLopez, Romina Valeria Gomez
dc.contributor.authorAraya-Marquez, Constanza
dc.contributor.authorPlaza-Carvajal, Katalina
dc.date.accessioned2026-08-28T18:31:54Z
dc.date.issued2025-05
dc.description.abstractVirtual reality (VR) tools represent current interactive computerized simulation tools. The application of VR can provide immersive simulations by facilitating hands-on exploration and analysis, fostering a deeper understanding of complex phenomena. VR can also permit the development of competencies in different contexts, such as in education. This article investigates the potential of VR as an educational tool at two educational levels in Chile: high school and university students. Given the positive experience results, this article aims to generalize in academic contexts about how the implementation of VR can support learning in the academic field and analyze the associated benefits and challenges. The experimental study was carried out with groups of students from the two educational levels, applying a standard instrumental model to identify VR's advantages and limitations concerning improving students' learning, participation, and motivation to continue learning with similar experiences. We highlight that the results obtained provided valuable information for understanding the impact of VR in education and offering recommendations for its effective implementation in educational settings. The primary limitation of this study is the existing hardware limitations that prevent this experience from being repeated in other academic settings. However, technology has reduced costs and is more accessible than before. Concerning the students' experience, they expressed their satisfaction and motivation regarding experiencing VR and related learning. Hence, without a doubt, VR represents a transformative tool in education. © 2025 IEEE.
dc.description.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
dc.format.mimetypeapplication/pdf
dc.identifier.citationSerrano-Malebran, Jorge; Vidal-Silva, Cristian; Campos-Nunez, Franco; Lopez, Romina Valeria Gomez; Araya-Marquez, Constanza; Plaza-Carvajal, Katalina (2025). Assessment of Virtual Reality as a Pedagogical Tool Using ARCS and TAM in a Latin American Context. IEEE Access, 13, 68020-68036. https://doi.org/10.1109/access.2025.3560478
dc.identifier.doihttps://doi.org/10.1109/access.2025.3560478
dc.identifier.issn21693536
dc.identifier.orcidhttps://orcid.org/0000-0001-6932-1556
dc.identifier.researcheridJ-2848-2017
dc.identifier.rorhttps://ror.org/0166e9x11
dc.identifier.scopusauthorid57214682644
dc.identifier.scopusauthorid58628874800
dc.identifier.scopusauthorid59302724900
dc.identifier.scopusauthorid59757110300
dc.identifier.scopusauthorid59743326700
dc.identifier.scopusauthorid59743160200
dc.identifier.urihttps://repositorio.udla.cl/handle/udla/2120
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.isindexedbyWeb of Science
dc.relation.isindexedbyScopus
dc.rightsCreative Commons Attribution 4.0 International
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceIEEE Access
dc.subjectARCS mode
dc.subjecthigh school
dc.subjectmotivation
dc.subjectuniversity
dc.subjectVirtual reality
dc.subjectVR
dc.subjectEducation
dc.subjectSolid modeling
dc.subjectCybersickness
dc.subjectVisualization
dc.subjectAnalytical models
dc.subjectVirtual environments
dc.subjectHeadphones
dc.subjectContext modeling
dc.subjectAdaptation models
dc.subject.oecd11 Ciencias Naturales
dc.subject.oecd21.2 Ciencias de la Computación y de la Información
dc.titleAssessment of Virtual Reality as a Pedagogical Tool Using ARCS and TAM in a Latin American Context
dc.typejournal article
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.driverinfo:eu-repo/semantics/article
dspace.entity.typePublication
oaire.citation.endPage68036
oaire.citation.startPage68020
oaire.citation.titleIEEE Access
oaire.citation.volume13
udla.area.fuente10 Tecnología
udla.campusProvidencia
udla.campus.adscripcionCC
udla.carreraANIMACIÓN DIGITAL
udla.carrera.adscripcionANIMACIÓN DIGITAL
udla.curacion.estadoCURADO_COMPLETO
udla.escuelaAnimación Digital y Diseño
udla.escuela.adscripcionAnimación Digital y Diseño
udla.facultadFacultad de Arquitectura, Animación, Diseño y Construcción
udla.facultad.adscripcionFacultad de Arquitectura, Animación, Diseño y Construcción
udla.facultad.codigoFAADC
udla.odsODS 4 - Educación de calidad
udla.oecd.area1 Ciencias Naturales
udla.oecd.subarea1.2 Ciencias de la Computación y de la Información
udla.sjr.quartileQ1
udla.tipo.autorPrincipal
udla.tipo.participanteAcadémico Regular
udla.tipo.publicacionArtículo

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