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The increasing role of technology in teaching and learning activities in higher education
dc.contributor.author | Autor | Burkholder, Gary J. | |
dc.contributor.author | Autor | Krauskopf, Erwin | |
dc.date.accessioned | Fecha ingreso | 2024-09-03T19:20:41Z | |
dc.date.available | Fecha disponible | 2024-09-03T19:20:41Z | |
dc.date.issued | Fecha publicación | 2023 | |
dc.identifier.citation | Referencia Bibliográfica | IEEE Access, 9 p. | |
dc.identifier.issn | ISSN | 2169-3536 | |
dc.identifier.uri | URL | http://repositorio.udla.cl/xmlui/handle/udla/1538 | |
dc.identifier.uri | URL | https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=6287639 | |
dc.description.abstract | Resumen | With the continuous development of the Internet and computer technology and the increasing popularity of mobile terminal equipment, new teaching media are continually emerging. After multimedia, a new teaching media, virtual reality technology, has emerged in the field of education. Based on the above background, the purpose of this paper is to explore the teaching strategies of middle school biology experiment based on VR technology. In this paper, VR technology is applied to biology experiment class in middle school to improve the effect of biology experiment class, especially to cultivate the experimental operation ability and the ability to construct biological experiment knowledge. This paper takes the first grade of a high school as the research object, carries on the practical teaching application, through the comparative analysis of the teaching practice of the experimental class and the control class, explores the role of virtual reality technology in high school biology teaching, and analyzes the use of virtual reality technology in high school biology the difference between teaching activities and traditional teaching. The experimental results show that students are attracted by the most exciting factors, accounting for about 88%. Virtual reality technology can bring more fun and make the original boring learning more colorful. Author | |
dc.format.extent | dc.format.extent | 9 páginas | |
dc.format.extent | dc.format.extent | 140.5Kb | |
dc.format.mimetype | dc.format.mimetype | ||
dc.language.iso | Lenguaje ISO | eng | |
dc.publisher | Editor | Institute of Electrical and Electronics Engineers Inc. | |
dc.source | Fuentes | Higher Learning Research Communications | |
dc.subject | Palabras Claves | Biological system modeling | |
dc.subject | Palabras Claves | Engines | |
dc.subject | Palabras Claves | Experimental Teaching | |
dc.subject | Palabras Claves | Knowledge Construction | |
dc.subject | Palabras Claves | Solid modeling | |
dc.subject | Palabras Claves | Teaching Strategy | |
dc.subject.lcsh | dc.subject.lcsh | Biological system modeling | |
dc.subject.lcsh | dc.subject.lcsh | Entrenamiento | |
dc.subject.lcsh | dc.subject.lcsh | Realidad virtual | |
dc.subject.lcsh | dc.subject.lcsh | VR Technology | |
dc.title | Título | The increasing role of technology in teaching and learning activities in higher education | |
dc.type | Tipo de Documento | Editorial | |
dc.udla.catalogador | dc.udla.catalogador | CBM | |
dc.udla.index | dc.udla.index | Science Citation Index Expanded | |
dc.udla.index | dc.udla.index | Scopus | |
dc.udla.index | dc.udla.index | DOAJ | |
dc.udla.index | dc.udla.index | Compendex | |
dc.udla.index | dc.udla.index | INSPEC | |
dc.identifier.doi | dc.identifier.doi | 10.18870/hlrc.v13i2.1506 | |
dc.facultad | dc.facultad | Facultad de Salud y Ciencias Sociales |